Two-Toed Sloth

This is a current work in progress based on a sketch I completed last year which I later adapted into a character sheet. So far the character was sculpted in Nomad Sculpt, with a 2nd pass to rework the face. It was then retopologised in Maya before being imported into Nomad Sculpt again to add additional details. The model was rigged and rendered in Maya using Arnold. Scroll down for a 360 Turn table animation!